AI-Powered P2E Game Builder and Token Launcher

Game Creation Process

Users have the flexibility to create their own AI-powered game using their own unique prompt or modify existing open-source templates that provide both the prompt and the code. Additionally, they can purchase premium templates from other creators, allowing for a streamlined development process while still enabling creative customization.

S.A.I.G.E. offers prebuilt genres as examples, including:

  • Space Invaders

  • FPS Shooter

  • Strategy Game

  • Adventure Game

  • Racing


✅ Game Publishing & Token Launch

Once a game is published, a token event is automatically triggered, allowing the game's native token to launch alongside it.

Bonding Curve Liquidity Model

  • The token follows a bonding curve model, meaning that the token price starts low and gradually increases as more liquidity is added by investors and community members.

  • This ensures that anyone can launch a game and token without the need for a large investment in the initial liquidity.

  • The bonding curve also helps with price discovery, ensuring that the token’s value grows organically with demand.

Liquidity Elevation to Uniswap

  • Once the bonding curve threshold is met (i.e., a predefined liquidity and market cap milestone is reached), the game’s token "levels-up" from the bonding curve and moves to Uniswap V3.

  • The liquidity from the bonding curve is transferred to Uniswap V3, where a new liquidity pool is created.

  • This ensures deep liquidity, allowing for smooth trading and reduced price volatility.

Liquidity Lock for 5 Years

  • Once the token is elevated to Uniswap, the liquidity is locked for 5 years, ensuring long-term stability and reducing the risk of rug pulls or liquidity drains.

  • Locked liquidity builds confidence among players and investors, fostering a sustainable game economy.

How This Benefits the Ecosystem

  • Aligns incentives between developers, players, and investors, ensuring that the ecosystem remains robust and self-sustaining.

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