> For the complete documentation index, see [llms.txt](https://docs.saige.world/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.saige.world/players-earn.md).

# Players Earn

In S.A.I.G.E., there’s no free ride. To earn rewards, you must hold the game’s token.\
This prevents “free-play farming” the flaw that kills most Play2Earn games fast and keeps your game’s economy sustainable.

#### **How It Works**

* **Hold to Earn** – Rewards are only paid to players holding the game’s token.
* **Leaderboard Payouts** – Your daily rewards are based on rank (up to 10% per day).
* **Performance-Based Rewards** – The better you play, the more you earn.

#### **Built-In Sustainability**

* **30% of Total Token Supply → Rewards Pool** – Funds all player payouts from day one.
* **15% of All Fees → Automatic Buybacks** – Buybacks push tokens back into the rewards pool, recycling them for long-term sustainability.
* **No Free Farming** – Every reward is tied to token holding + performance, ensuring real players, not bots, drive the economy.

#### **Why It’s Good for Players&#x20;*****and*****&#x20;Creators**

* **For Players:** More stable rewards over time so the pool lasts longer.
* **For Creators:** A longer-lasting game economy means more consistent token volume, more fees, and more income over time.

**Daily Distribution:** Rewards go to the Top 20 players each cycle:

* **Top 5:** 10% daily
* **Ranks 6–10:** 7.5% daily
* **Ranks 11–20:** 5% daily

Anti-bot and anti-cheat systems keep it fair.
