> For the complete documentation index, see [llms.txt](https://docs.saige.world/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.saige.world/the-s.a.i.g.e.-growth-flywheel.md).

# The S.A.I.G.E. Growth Flywheel

### **How It Works**

1️⃣ **More Games** → attract more players.\
2️⃣ **More Players** → create more token activity.\
3️⃣ **More Token Activity** → increases creator fees + buybacks.\
4️⃣ **Higher Creator Earnings** → attracts more creators.\
5️⃣ **More Creators** → make more games.\
6️⃣ **Cycle Repeats — Bigger Every Time.**

***

**Why It Matters**

* Each stage strengthens the next.
* Player demand and creator supply keep fueling each other.
* No reliance on constant outside marketing spend.
* Sustainable token mechanics keep rewards flowing.

***

💡 **More games → more players → more token activity → more creator earnings → more creators → more games.**
